Second-year students in Holland College's Accounting Technology program took first place in their class, landing in the 97th and 99th percentile and putting them in the top 10 percent of students in an international competition that included almost 440 teams worldwide.
Students Ava Washington, Harper Hippenstall, Brett Doucette, and Jack Baldwin participated in the group project business simulation offered by Marketplace Simulations in cost accounting. The competition was presented in the form of a game, through which the student team progressed using their skills and knowledge in the simulation and receiving feedback along the way.
Program manager Allison Doughart said the simulations augment the students' classroom activities.
"The competitions give students the opportunity to apply all that they have learned in a reality-based simulation. We are very proud of these four students, who worked as a team to earn top honours," she said.
Dr. Ernest Cadotte, the author and CEO of Marketplace Simulations said the students' work was exceptional.
"It truly is outstanding. At that level of performance, I can predict that they will have very successful careers. This simulation requires a lot of critical thinking, problem solving, and learning agility. They have demonstrated by their success that their competencies are at the top of the class and even at the top of the world," he said.
Accounting Technology students Harper Hippenstall, Ava Washington, Brett Doucette, and Jack Baldwin.
"It truly is outstanding. At that level of performance, I can predict that they will have very successful careers. This simulation requires a lot of critical thinking, problem solving, and learning agility. They have demonstrated by their success that their competencies are at the top of the class and even at the top of the world."
Find out more about the Accounting Technology program at hollandcollege.com. Learn more about Marketplace Simulations at Marketplace-Simulation.com
About Marketplace Simulations
Marketplace Simulations shapes future business leaders through immersive, competitive learning games. Its catalog is home to over 30 full-enterprise business simulations and microsimulations, as well as data-based Career Readiness Reports. Over 1.3 million students have taken on real-world challenges like launching new businesses, directing supply chains, marketing brands, and even managing a firm's societal impact. The fires of competition spark real engagement and deep learning as students work to build adaptable strategies and dominate their markets.